![]() I imagine the spells in Legacy will inevitably be much more versatile, I’ve certainly seen much more examples of different spells in the limited releases footage (I’ve not looked at any leaks for context) than in all the clips of random builds that come up in my YT Shorts feed.Īlso, we don’t know how levelling up might affect effects of spells, where it could add extra abilities to spells (like W3 did for upgrading potions and bombs), instead of just giving a stat boost like what I imagine ER does from playing DS Remastered.Looking for a particular tip or trick? Click the links below to jump to.Įssential Tips and Tricks for Hogwarts Legacy Ultimately, it’s too early to tell but what I think will be important is versatility: if HP comes out where each spell can do 4 different things (so to speak), then that makes up for the surface level disparity of ER having 3 times more spells.Īs an add-on, again, I haven’t played ER, but from what I’ve seen, the spell selection is more like: 1. I haven’t played ER but I imagine the spells are relatively one note and are not easily combo-able a lot of the footage i’ve seen is usually just charge beam, shoot beam.įrom what we’ve seen of the trailers, it seems that using different spells in different successions will be a big part of the combat not even mentioning the way that spells may interact with environments. ![]() ![]() It depends how fleshed out it is in comparison to HP.
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